Current

Recent Publications

Just Published:

Video Games and Literature. In: Mark J.P. Wolf (ed.): Encyclopedia of Video Games. The Culture, Technology, and Art of Gaming, Santa Barbara: Greenwood 2021, pp. 1109-1111.

Leitbild Holografie. In: Medienkorrespondenz, Sonderheft „Medienevolution: Der indiskrete Charme der Holografie”, April 2021, pp. 5-15; online here

Teaching Interactive Storytelling and Game Design. In: Sylke Rene Meyer: Interactive Storytelling, New York: Taylor & Francis/Routledge 2021, pp. 66-72.

Schrift und Bild in transmedialen Erzählungen. In: Antje Arnold / Michael Staiger (eds.): Der Deutschunterricht, Themenheft “Bild – Literatur – Medium”, 5/2020, pp. 55-64.

Game Studies. In: Olaf Zimmermann / Felix Falk (eds.): Handbuch Gameskultur. Über die Kulturwelten von Games, Berlin: Deutscher Kulturrat 2020, pp. 32-37

Utopian Futures. A Brief History of Their Conception and Representation in Modern Media—From Literature to Digital Games. In: Benjamin Beil / Gundolf S. Freyermuth / Hanns Christian Schmidt (eds.): Playing Utopia. Futures in Digital Games, Bielefeld: transcript 2019, pp. 9-65.

Preface. In: Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.), Violence | Perception | Video Games, Bielefeld: transcript Verlag, pp. 7-10.

Games lehren und lernen in Deutschland. Neun Thesen zur Einleitung. In: Björn Bartholdy / Linda Breitlauch / André Czauderna / Gundolf S. Freyermuth: Games studieren – was, wie, wo? Staatliche Studienangebote im Bereich digitaler Spiele, Bielefeld: transcript 2019, pp. 25-47

Perspective (Interview). In: George Kalmpourtzis, Educational Game Design Fundamentals. A Journey to Creating Intrinsically Motivating Learning Experiences, Boca Raton, London, New York: CRC Press 2018, pp. 244-245.

“Damit Frauen in der Games-Branche erfolgreich gründen können, müssen sie gut ausgebildet sein.” (Interview, with Björn Bartholdy and Odile Limpach), in: Sabine Hahn: Female Founders in der Games- und Medienbranche. Experteninterviews und Erfolgsgeschichten: Gründerinnen berichten über ihren Weg, Berlin: Springer 2018, pp. 81-91.

Transmedia. Twelve Postulates. In: Clash of Realities 2015/16: On the Art, Technology, and Theory of Digital Games. Proceedings of the 6th and 7th Conference, Bielefeld: transcript 2017, pp. 97-126.

Foreword – a Talk with Marco A. Breddin. In: Breakin’ the Borders. A True Story of Digital Liberation and Power Without the Price: The Atari ST and the Creative People, ed. by Marco A. Breddin, Hannover: Microzeit 2017, pp. 6-14.


Game Design and Game Studies. On Artistic and Academic Practice. In: Digitale Spiele, edited by Jörg Helbig and René Schallegger, Köln: Herbert von Halem Verlag 2016, pp. 50-76.

Der Televisionär: Wolfgang Menges transmediales Werk. Kritische und dokumentarische Perspektiven
German screenwriter Wolfgang Menge’s transmedial work: critical and documentary perspectives. Bielefeld: transcript Verlag 2016, 772 pages.
Further information in German about the project –> here
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Dem Mittleren fern: AVL und die Medien in den 1970er Jahren. In: Nach Szondi. Allgemeine und Vergleichende Literaturwissenschaft an der Freien Universität Berlin 1965-2015, hg. von Irene Albers, Berlin: Kadmos 2015, pp. 156-161.
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From Analog to Digital Image Space: Toward a Historical Theory of Immersion. In: Immersion in the Visual Arts and Media, edited by Fabienne Liptay and Burcu Dogramaci, Leiden and Boston: Brill Rodopi 2015, pp. 165-203.

Pages from 2015 From Analog to Digital Image Space, Immersion in the Visual Arts and Media

Games | Game Design | Game Studies. An Introduction. 290 pages. Bielefeld: transcript Verlag 2015. See also Columbia University Press. Simultaneously as ebook version available at Amazon und Apple.

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Heimat im globalen Dazwischen. In: ROTARY MAGAZIN, October 2015, S. 56-59, online–>here

“Games üben in die digitale Kultur ein.” Ein Gespräch mit Dirk Poerschke. In: ZMB MEDIENBRIEF, Nr. 2 / 2015, S. 40-41.

For earlier publications see CV ->here or the German website ->here.

Current Teaching Events

Sommersemester 2021

BA Digital Games: Intermediate Media and Game Studies II: Contemporary Theories
(Lecture / Seminar CGL, Bachelor Class of 2018)

BA Digital Games: Intermediate Media and Game Studies I: Adaptation and Transmedia
(Lecture / Seminar CGL, Bachelor Class of 2019)

BA Digital Games: Basic Media and Game Studies II: History and Theory of Analog Arts and Media in Modern Times
(Lecture / Seminar CGL, Bachelor Class of 2020)

BA Film: Geschichte und Theorie der digitalen Künste
(Modul Fact –Fiction – Faction, Seminar / Übung, ifs internationale filmschule köln, Studiengang Film Jg. I)

MA Digital Games: Advanced Media and Game Studies II: Reflecting the State of Games
(Lecture / Seminar CGL, Master Class of 2020)

MA Digital Games: Colloquium
(Lecture / Seminar CGL, Master Class of 2020)

MA Game Development and Research: Intermediate Media and Game Studies: Serious Games and Adaptation
(Lecture / Seminar CGL, Master Class of 2020)

MA 3D Animation for Film and Games: Media Studies II
(Lecture / Seminar CGL & ifs, Master Class of 2020)

MA Digital Narratives: Digital Culture 2: The Future in Media
(Lecture / Seminar ifs, Master Class of 2020)