Recent Publications
Since April 10, 2024, weekly Pre-Publication of the 100 chapters of
Who Was WM? Investigating a Televisionary: The Life and Work of Wolfgang Menge
on Medium.com:
Introduction -> here
Chapter 1: Happy Is the One Who Forgets–Memories of Nazi Germany ->here
Wer war WM? Auf den Spuren eines Televisionärs: Wolfgang Menges Leben und Werk, Berlin: Kadmos (forthcoming November 2024)
Film and Games as Alter Egos: Towards a Media Theory of Audio-Visual Play. In: Journal of Gaming & Virtual Worlds 16:1, pp. 9-32)
Hoffen und Bangen. Zur Mediengeschichte der Zukunft. In: Colloquium: New Philologies, October 2023, pp. 1-46, download -> here.
Alter Egos: Zur Medientheorie von Filmen und Spielen. In: Markus Spöhrer (Hrsg.), AugenBlick: Konstanzer Hefte zur Medienwissenschaft – Cinegames: Filmspiele und Spielfilme, 87 (6/2923), pp. 25-49.
Towards the Ludic Cyborg: History and Theory of Authorship in Western Modernity. In: Joachim Friedmann (ed.): Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context, Bielefeld: transcript, September 2023, pp. 305-360, Open-Access-Download: here
Vegas, Disney, and the Metaverse: On the Material Anticipation of Virtual Worlds and Virtual Play in the Second Half of the 20th Century. In: Benjamin Beil / Gundolf S. Freyermuth / Hanns Christian Schmidt / Raven Rusch (eds.): Playful Materialities: The Stuff That Games Are Made Of, Bielefeld: transcript 2022, pp. 17-97 Open-Access-Download: here
Paratext | Paraplay. Contextualizing the Concept of Paratextuality. In: Benjamin Beil / Gundolf S. Freyermuth / Hanns Christian Schmidt / Raven Rusch (eds.): Paratextualizing Games. Investigations on the Paraphernalia and Peripheries of Play, Bielefeld: transcript 2021, pp. 13-52. Free Download -> here.
Video Games and Literature. In: Mark J.P. Wolf (ed.): Encyclopedia of Video Games. The Culture, Technology, and Art of Gaming, Santa Barbara: Greenwood 2021, pp. 1109-1111.
Leitbild Holografie. In: Medienkorrespondenz, Sonderheft „Medienevolution: Der indiskrete Charme der Holografie”, April 2021, pp. 5-15; online here
Teaching Interactive Storytelling and Game Design. In: Sylke Rene Meyer: Interactive Storytelling, New York: Taylor & Francis/Routledge 2021, pp. 66-72.
Schrift und Bild in transmedialen Erzählungen. In: Antje Arnold / Michael Staiger (eds.): Der Deutschunterricht, Themenheft “Bild – Literatur – Medium”, 5/2020, pp. 55-64.
Game Studies. In: Olaf Zimmermann / Felix Falk (eds.): Handbuch Gameskultur. Über die Kulturwelten von Games, Berlin: Deutscher Kulturrat 2020, pp. 32-37
Utopian Futures. A Brief History of Their Conception and Representation in Modern Media—From Literature to Digital Games. In: Benjamin Beil / Gundolf S. Freyermuth / Hanns Christian Schmidt (eds.): Playing Utopia. Futures in Digital Games, Bielefeld: transcript 2019, pp. 9-65.
xt
Preface. In: Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.), Violence | Perception | Video Games, Bielefeld: transcript Verlag, pp. 7-10.
For earlier publications see CV ->here or the German website ->here.
Current Teaching Events
Summer Term 2022/23
BA Film: Intermediate Media and Game Studies I: Adaptation and Transmedia
(Seminar / Übung, ifs internationale filmschule köln, Studiengang Film, Jg. J
MA Game Development and Research: Intermediate Media and Game Studies – Serious Games and Adaptation
(Lecture / Seminar CGL, Master Class of 2022)
MA Digital Narratives: Digital Culture 2: Playing the Future
(Lecture / Seminar ifs, Master Class of 2022)