Current

Recent Publications

Just Published:

Transmedia. Twelve Postulates. In: Clash of Realities 2015/16: On the Art, Technology, and Theory of Digital Games. Proceedings of the 6th and 7th Conference, Bielefeld: transcript 2017, p. 97-126.

Foreword – a Talk with Marco A. Breddin. In: Breakin’ the Borders. A True Story of Digital Liberation and Power Without the Price: The Atari ST and the Creative People, ed. by Marco A. Breddin, Hannover: Microzeit 2017, S. 6-14.


Game Design and Game Studies. On Artistic and Academic Practice. In: Digitale Spiele, edited by Jörg Helbig and René Schallegger, Köln: Herbert von Halem Verlag 2016, p. 50-76.

Der Televisionär: Wolfgang Menges transmediales Werk. Kritische und dokumentarische Perspektiven
German screenwriter Wolfgang Menge’s transmedial work: critical and documentary perspectives. Bielefeld: transcript Verlag 2016, 772 pages.
Further information in German about the project –> here
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Dem Mittleren fern: AVL und die Medien in den 1970er Jahren. In: Nach Szondi. Allgemeine und Vergleichende Literaturwissenschaft an der Freien Universität Berlin 1965-2015, hg. von Irene Albers, Berlin: Kadmos 2015, S. 156-161.
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From Analog to Digital Image Space: Toward a Historical Theory of Immersion. In: Immersion in the Visual Arts and Media, edited by Fabienne Liptay and Burcu Dogramaci, Leiden and Boston: Brill Rodopi 2015, S. 165-203.

Pages from 2015 From Analog to Digital Image Space, Immersion in the Visual Arts and Media

Games | Game Design | Game Studies. An Introduction. 290 pages. Bielefeld: transcript Verlag 2015. See also Columbia University Press. Simultaneously as ebook version available at Amazon und Apple.

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Heimat im globalen Dazwischen. In: ROTARY MAGAZIN, October 2015, S. 56-59, online–>here

“Games üben in die digitale Kultur ein.” Ein Gespräch mit Dirk Poerschke. In: ZMB MEDIENBRIEF, Nr. 2 / 2015, S. 40-41.

Übermenschenbilder. Visionen von Cyborgs künden von einer neuen Kultur menschlicher Selbstverbesserung. In: SPEKTRUM DER WISSENSCHAFT SPEZIAL: Mensch, Maschine, Visionen: Wie Biologie und Technik verschmelzen, 2/15, pp. 56-65, the beginning online in German –>here
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“Dinge werden zu Daten – und Daten zu Dingen”. Interview regarding digital fabrication. In: ROTARY MAGAZIN, April 2015, pp. 40-42, online–>here

Games | Game Design | Game Studies. Eine Einführung. 277 pages, Bielefeld: transcript publisher 2015. Simultaneously as ebook version available at Amazon and Apple.
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Partial online “publication” under the title: Games: Kreativ-Schub durchs Studium in Telepolis, 14. April 2015 –>here

New Game Plus. Perspektiven der Game Studies: Genres – Künste – Diskurse. Ed. by Benjamin Beil, Gundolf S. Freyermuth and Lisa Gotto, Vol. 3 of the publication series Bild und Bit, 416 pages, Bielefeld: transcript Verlag 2015.
More information and selected texts can be found on the website of the publication series Bild und Bit.
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Der Weg in die Alterität. Skizze einer historischen Theorie digitaler Spiele. In: New Game Plus. Perspektiven der Game Studies: Genres – Künste – Diskurse. Ed. by Benjamin Beil, Gundolf S. Freyermuth and Lisa Gotto, Bielefeld: transcript Verlag 2015, pp. 303-355.

For earlier publications see the German website ->here.

Current Teaching Events

Wintersemester 2016/17

BA: Media and Game Studies III
(Lecture / Seminar CGL, Bachelor Class of 2015)

BA: Basic Media and Game Studies I
(Lecture / Seminar CGL, Bachelor Class of 2016)

MA: Basic Media and Game Studies 
(Lecture / Seminar CGL, Master Class of 2016)

MA: Advanced Media and Game Studies
(Lecture / Seminar CGL, Master Class of 2015)

MA: Master Thesis Prep
(CGL, Master Class of 2015)

BA: Adaptation zwischen Medien, Kulturen, Epochen: The Postman Always Rings Twice
(Modul Adaptation – Geschichte, Theorie, Praktiken, Seminar / Übung, ifs internationale filmschule köln, Studiengang Film Jg. G)
–>mehr

MA: An Introduction to Digital Culture: History & Theory
(Lecture / Seminar, ifs internationale filmschule Köln, MA Digital Narratives)